ProductFixture

Type
Class
Namespace
craft\commerce\test\fixtures\elements
Inherits
craft\commerce\test\fixtures\elements\ProductFixture » craft\test\fixtures\elements\BaseElementFixture (opens new window) » yii\test\DbFixture (opens new window) » yii\test\Fixture (opens new window) » yii\base\Component (opens new window) » yii\base\BaseObject (opens new window)
Implements
yii\base\Configurable (opens new window)
Uses traits
craft\test\DbFixtureTrait (opens new window), yii\test\FileFixtureTrait (opens new window)
Since
2.1

Class ProductFixture.

Credit to: https://github.com/robuust/craft-fixtures

View source (opens new window)

# Public Properties

Property Description
behaviors (opens new window) yii\base\Behavior (opens new window) – List of behaviors attached to this component.
checkIntegrity (opens new window) boolean (opens new window) – Whether database integrity checks should be explicitly enabled before deleting fixture data, and then re-disabled afterwards.
dataDirectory (opens new window) string (opens new window) – The directory path or path alias that contains the fixture data
dataFile (opens new window) string (opens new window), boolean (opens new window) – The file path or path alias of the data file that contains the fixture data to be returned by \yii\test\getData().
db (opens new window) yii\db\Connection (opens new window), array (opens new window), string (opens new window) – The DB connection object or the application component ID of the DB connection.
depends (opens new window) array (opens new window) – The fixtures that this fixture depends on.

# Protected Properties

# productTypeIds

Type
array (opens new window)
Default value
[]

View source (opens new window)

# Public Methods

Method Description
__call() (opens new window) Calls the named method which is not a class method.
__clone() (opens new window) This method is called after the object is created by cloning an existing one.
__construct() (opens new window) Constructor.
__get() (opens new window) Returns the value of a component property.
__isset() (opens new window) Checks if a property is set, i.e. defined and not null.
__set() (opens new window) Sets the value of a component property.
__unset() (opens new window) Sets a component property to be null.
afterLoad() This method is called AFTER all fixture data have been loaded for the current test.
afterUnload() (opens new window) This method is called AFTER all fixture data have been unloaded for the current test.
attachBehavior() (opens new window) Attaches a behavior to this component.
attachBehaviors() (opens new window) Attaches a list of behaviors to the component.
beforeLoad() (opens new window) This method is called BEFORE any fixture data is loaded for the current test.
beforeUnload() (opens new window) This method is called BEFORE any fixture data is unloaded for the current test.
behaviors() (opens new window) Returns a list of behaviors that this component should behave as.
canGetProperty() (opens new window) Returns a value indicating whether a property can be read.
canSetProperty() (opens new window) Returns a value indicating whether a property can be set.
className() (opens new window) Returns the fully qualified name of this class.
detachBehavior() (opens new window) Detaches a behavior from the component.
detachBehaviors() (opens new window) Detaches all behaviors from the component.
ensureBehaviors() (opens new window) Makes sure that the behaviors declared in behaviors() (opens new window) are attached to this component.
getBehavior() (opens new window) Returns the named behavior object.
getBehaviors() (opens new window) Returns all behaviors attached to this component.
getElement() (opens new window) Get element model.
hasEventHandlers() (opens new window) Returns a value indicating whether there is any handler attached to the named event.
hasMethod() (opens new window) Returns a value indicating whether a method is defined.
hasProperty() (opens new window) Returns a value indicating whether a property is defined for this component.
init() Initializes the object.
load() (opens new window) Loads the fixture.
off() (opens new window) Detaches an existing event handler from this component.
on() (opens new window) Attaches an event handler to an event.
trigger() (opens new window) Triggers an event.
unload() (opens new window) Unloads the fixture.

# afterLoad()

This method is called AFTER all fixture data have been loaded for the current test.

View source (opens new window)

# init()

Initializes the object.

This method is invoked at the end of the constructor after the object is initialized with the given configuration.

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# Protected Methods

Method Description
checkIntegrity() (opens new window) Toggles the DB integrity check.
createElement()
deleteElement() (opens new window) Deletes an element.
hardDelete() (opens new window) Hard-deletes everything in the database.
loadData() (opens new window) Returns the fixture data.
populateElement() (opens new window) Populates an element’s attributes.
saveElement() (opens new window) Saves an element.

# createElement()

View source (opens new window)

Returns

craft\base\ElementInterface (opens new window)