StructuresService
- Type
- Class
- Namespace
- Craft
- Inherits
- Craft\StructuresService » Craft\BaseApplicationComponent » CApplicationComponent (opens new window) » CComponent (opens new window)
- Implements
IApplicationComponent
- Since
- 2.0
Class StructuresService
See also http://craftcms.com
View source (opens new window)
# Public Properties
Property | Description |
---|---|
$behaviors (opens new window) | array (opens new window) – The behaviors that should be attached to this component. |
# Public Methods
Method | Description |
---|---|
__call() (opens new window) | Calls the named method which is not a class method. |
__get() (opens new window) | Returns a property value, an event handler list or a behavior based on its name. |
__isset() (opens new window) | Checks if a property value is null. |
__set() (opens new window) | Sets value of a component property. |
__unset() (opens new window) | Sets a component property to be null. |
append() | Appends an element to another within a given structure. |
appendToRoot() | Appends an element to the root of a given structure. |
asa() (opens new window) | Returns the named behavior object. |
attachBehavior() (opens new window) | Attaches a behavior to this component. |
attachBehaviors() (opens new window) | Attaches a list of behaviors to the component. |
attachEventHandler() (opens new window) | Attaches an event handler to an event. |
canGetProperty() (opens new window) | Determines whether a property can be read. |
canSetProperty() (opens new window) | Determines whether a property can be set. |
deleteStructureById() | Deletes a structure by its ID. |
detachBehavior() (opens new window) | Detaches a behavior from the component. |
detachBehaviors() (opens new window) | Detaches all behaviors from the component. |
detachEventHandler() (opens new window) | Detaches an existing event handler. |
disableBehavior() (opens new window) | Disables an attached behavior. |
disableBehaviors() (opens new window) | Disables all behaviors attached to this component. |
enableBehavior() (opens new window) | Enables an attached behavior. |
enableBehaviors() (opens new window) | Enables all behaviors attached to this component. |
evaluateExpression() (opens new window) | Evaluates a PHP expression or callback under the context of this component. |
getElementLevelDelta() | Returns the descendant level delta for a given element. |
getEventHandlers() (opens new window) | Returns the list of attached event handlers for an event. |
getIsInitialized() (opens new window) | Checks if this application component has been initialized. |
getStructureById() | Returns a structure by its ID. |
hasEvent() (opens new window) | Determines whether an event is defined. |
hasEventHandler() (opens new window) | Checks whether the named event has attached handlers. |
hasProperty() (opens new window) | Determines whether a property is defined. |
init() (opens new window) | Initializes the application component. |
isInitialized() | Checks if this application component has been initialized yet, or not. |
moveAfter() | Moves an element after another within a given structure. |
moveBefore() | Moves an element before another within a given structure. |
onBeforeMoveElement() | Fires an 'onBeforeMoveElement' event. |
onMoveElement() | Fires an 'onMoveElement' event. |
prepend() | Prepends an element to another within a given structure. |
prependToRoot() | Prepends an element to the root of a given structure. |
raiseEvent() (opens new window) | Raises an event. |
saveStructure() | Saves a structure |
# append()
Appends an element to another within a given structure.
View source (opens new window)
Arguments
$structureId
(integer (opens new window))$element
(Craft\BaseElementModel)$parentElement
(Craft\BaseElementModel)$mode
(string (opens new window)) – Whether this is an "insert", "update", or "auto".
Returns
Signature
public boolean append ( $structureId, Craft\BaseElementModel $element, Craft\BaseElementModel $parentElement, $mode = 'auto' )
# appendToRoot()
Appends an element to the root of a given structure.
View source (opens new window)
Arguments
$structureId
(integer (opens new window))$element
(Craft\BaseElementModel)$mode
(string (opens new window)) – Whether this is an "insert", "update", or "auto".
Returns
Signature
public boolean appendToRoot ( $structureId, Craft\BaseElementModel $element, $mode = 'auto' )
# deleteStructureById()
Deletes a structure by its ID.
View source (opens new window)
Arguments
$structureId
(integer (opens new window))
Returns
Signature
public boolean deleteStructureById ( $structureId )
# getElementLevelDelta()
Returns the descendant level delta for a given element.
View source (opens new window)
Arguments
$structureId
(integer (opens new window))$element
(Craft\BaseElementModel)
Returns
Signature
public integer getElementLevelDelta ( $structureId, Craft\BaseElementModel $element )
# getStructureById()
Returns a structure by its ID.
View source (opens new window)
Arguments
$structureId
(integer (opens new window))
Returns
Signature
public Craft\StructureModel, null getStructureById ( $structureId )
# moveAfter()
Moves an element after another within a given structure.
View source (opens new window)
Arguments
$structureId
(integer (opens new window))$element
(Craft\BaseElementModel)$prevElement
(Craft\BaseElementModel)$mode
(string (opens new window)) – Whether this is an "insert", "update", or "auto".
Returns
Signature
public boolean moveAfter ( $structureId, Craft\BaseElementModel $element, Craft\BaseElementModel $prevElement, $mode = 'auto' )
# moveBefore()
Moves an element before another within a given structure.
View source (opens new window)
Arguments
$structureId
(integer (opens new window))$element
(Craft\BaseElementModel)$nextElement
(Craft\BaseElementModel)$mode
(string (opens new window)) – Whether this is an "insert", "update", or "auto".
Returns
Signature
public boolean moveBefore ( $structureId, Craft\BaseElementModel $element, Craft\BaseElementModel $nextElement, $mode = 'auto' )
# onBeforeMoveElement()
Fires an 'onBeforeMoveElement' event.
View source (opens new window)
Arguments
$event
(Craft\Event)
Returns
Signature
public null onBeforeMoveElement ( Craft\Event $event )
# onMoveElement()
Fires an 'onMoveElement' event.
View source (opens new window)
Arguments
$event
(Craft\Event)
Returns
Signature
public null onMoveElement ( Craft\Event $event )
# prepend()
Prepends an element to another within a given structure.
View source (opens new window)
Arguments
$structureId
(integer (opens new window))$element
(Craft\BaseElementModel)$parentElement
(Craft\BaseElementModel)$mode
(string (opens new window)) – Whether this is an "insert", "update", or "auto".
Returns
Signature
public boolean prepend ( $structureId, Craft\BaseElementModel $element, Craft\BaseElementModel $parentElement, $mode = 'auto' )
# prependToRoot()
Prepends an element to the root of a given structure.
View source (opens new window)
Arguments
$structureId
(integer (opens new window))$element
(Craft\BaseElementModel)$mode
(string (opens new window)) – Whether this is an "insert", "update", or "auto".
Returns
Signature
public boolean prependToRoot ( $structureId, Craft\BaseElementModel $element, $mode = 'auto' )
# saveStructure()
Saves a structure
View source (opens new window)
Arguments
$structure
(Craft\StructureModel)
Returns
Throws
Signature
public boolean saveStructure ( Craft\StructureModel $structure )