UserIdentity

Type
Class
Namespace
Craft
Inherits
Craft\UserIdentity » CUserIdentity (opens new window) » CBaseUserIdentity (opens new window) » CComponent (opens new window)
Implements
IUserIdentity
Since
1.0

UserIdentity represents the data needed to identify a user. It contains the authentication method that checks if the provided data can identity the user.

See also http://craftcms.com

View source (opens new window)

# Public Properties

# Public Methods

Method Description
__call() (opens new window) Calls the named method which is not a class method.
__construct() UserIdentity constructor.
__get() (opens new window) Returns a property value, an event handler list or a behavior based on its name.
__isset() (opens new window) Checks if a property value is null.
__set() (opens new window) Sets value of a component property.
__unset() (opens new window) Sets a component property to be null.
asa() (opens new window) Returns the named behavior object.
attachBehavior() (opens new window) Attaches a behavior to this component.
attachBehaviors() (opens new window) Attaches a list of behaviors to the component.
attachEventHandler() (opens new window) Attaches an event handler to an event.
authenticate() Authenticates a user against the database.
canGetProperty() (opens new window) Determines whether a property can be read.
canSetProperty() (opens new window) Determines whether a property can be set.
clearState() (opens new window) Removes the specified state.
detachBehavior() (opens new window) Detaches a behavior from the component.
detachBehaviors() (opens new window) Detaches all behaviors from the component.
detachEventHandler() (opens new window) Detaches an existing event handler.
disableBehavior() (opens new window) Disables an attached behavior.
disableBehaviors() (opens new window) Disables all behaviors attached to this component.
enableBehavior() (opens new window) Enables an attached behavior.
enableBehaviors() (opens new window) Enables all behaviors attached to this component.
evaluateExpression() (opens new window) Evaluates a PHP expression or callback under the context of this component.
getEventHandlers() (opens new window) Returns the list of attached event handlers for an event.
getId()
getIsAuthenticated() (opens new window) Returns a value indicating whether the identity is authenticated.
getName() (opens new window) Returns the display name for the identity (e.g. username).
getPersistentStates() (opens new window) Returns the identity states that should be persisted.
getState() (opens new window) Gets the persisted state by the specified name.
getUserModel()
hasEvent() (opens new window) Determines whether an event is defined.
hasEventHandler() (opens new window) Checks whether the named event has attached handlers.
hasProperty() (opens new window) Determines whether a property is defined.
logUserIn()
raiseEvent() (opens new window) Raises an event.
setPersistentStates() (opens new window) Sets an array of persistent states.
setState() (opens new window) Sets the named state with a given value.

# __construct()

UserIdentity constructor.

View source (opens new window)

Arguments

Signature

public void __construct ( $username, $password )

# authenticate()

Authenticates a user against the database.

View source (opens new window)

Returns

boolean (opens new window) – True, if authentication succeeds, false otherwise.

Signature

public boolean authenticate ( )

# getId()

Signature

public integer getId ( )

# getUserModel()

Signature

public Craft\UserModel getUserModel ( )

# logUserIn()

Signature

public null logUserIn ( $user )

# Constants

Constant Description
ERROR_ACCOUNT_COOLDOWN
ERROR_ACCOUNT_LOCKED
ERROR_ACCOUNT_SUSPENDED
ERROR_NONE
ERROR_NO_CP_ACCESS
ERROR_NO_CP_OFFLINE_ACCESS
ERROR_NO_SITE_OFFLINE_ACCESS
ERROR_PASSWORD_INVALID
ERROR_PASSWORD_RESET_REQUIRED
ERROR_PENDING_VERIFICATION
ERROR_UNKNOWN_IDENTITY
ERROR_USERNAME_INVALID