Abstract Class
craft\base\Component » craft\base\Model » yii\base\Model » yii\base\Component » yii\base\BaseObject
ArrayAccess, IteratorAggregate, craft\base\ComponentInterface, yii\base\Arrayable, yii\base\Configurable, yii\base\StaticInstanceInterface
Uses traits
craft\base\ClonefixTrait, yii\base\ArrayableTrait, yii\base\StaticInstanceTrait
Extended by
craft\base\Element, craft\base\ElementAction, craft\base\Field, craft\base\FlysystemVolume, craft\base\SavableComponent, craft\base\Utility, craft\base\Volume, craft\base\Widget, craft\elements\Asset, craft\elements\Category, craft\elements\Entry, craft\elements\GlobalSet, craft\elements\MatrixBlock, craft\elements\Tag, craft\elements\User, craft\elements\actions\CopyReferenceTag, craft\elements\actions\Delete, craft\elements\actions\DeleteAssets, craft\elements\actions\DeleteUsers, craft\elements\actions\DownloadAssetFile, craft\elements\actions\Edit, craft\elements\actions\EditImage, craft\elements\actions\NewChild, craft\elements\actions\PreviewAsset, craft\elements\actions\RenameFile, craft\elements\actions\ReplaceFile, craft\elements\actions\SetStatus, craft\elements\actions\SuspendUsers, craft\elements\actions\UnsuspendUsers, craft\elements\actions\View, craft\fields\BaseOptionsField, craft\fields\Checkboxes, craft\fields\Color, craft\fields\Date, craft\fields\Dropdown, craft\fields\Email, craft\fields\Lightswitch, craft\fields\Matrix, craft\fields\MissingField, craft\fields\MultiSelect, craft\fields\Number, craft\fields\PlainText, craft\fields\RadioButtons, craft\fields\Table, craft\fields\Url, craft\mail\transportadapters\BaseTransportAdapter, craft\mail\transportadapters\Gmail, craft\mail\transportadapters\Sendmail, craft\mail\transportadapters\Smtp, craft\models\BaseEntryRevisionModel, craft\models\EntryDraft, craft\models\EntryVersion, craft\utilities\AssetIndexes, craft\utilities\ClearCaches, craft\utilities\DbBackup, craft\utilities\DeprecationErrors, craft\utilities\FindAndReplace, craft\utilities\Migrations, craft\utilities\PhpInfo, craft\utilities\SearchIndexes, craft\utilities\SystemReport, craft\utilities\Updates, craft\volumes\Local, craft\volumes\MissingVolume, craft\volumes\Temp, craft\widgets\CraftSupport, craft\widgets\Feed, craft\widgets\MissingWidget, craft\widgets\NewUsers, craft\widgets\QuickPost, craft\widgets\RecentEntries, craft\widgets\Updates

Component is the base class for classes representing Craft components in terms of objects.

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Public Properties

$activeValidatorsyii\validators\Validator – The validators applicable to the current $scenario.
$attributesarray – Attribute values (name => value).
$behaviorsyii\base\Behavior – List of behaviors attached to this component
$errorsarray – Errors for all attributes or the specified attribute.
$firstErrorsarray – The first errors.
$iteratorArrayIterator – An iterator for traversing the items in the list.
$scenariostring – The scenario that this model is in.
$validatorsArrayObject, yii\validators\Validator – All the validators declared in the model.

Public Methods

__call()Calls the named method which is not a class method.
__get()Returns the value of an object property.
__isset()Checks if a property is set, i.e. defined and not null.
__set()Sets value of an object property.
__unset()Sets an object property to null.
activeAttributes()Returns the attribute names that are subject to validation in the current scenario.
addError()Adds a new error to the specified attribute.
addErrors()Adds a list of errors.
addModelErrors()Adds errors from another model, with a given attribute name prefix.
afterValidate()This method is invoked after validation ends.
attachBehavior()Attaches a behavior to this component.
attachBehaviors()Attaches a list of behaviors to the component.
attributeHints()Returns the attribute hints.
attributeLabels()Returns the attribute labels.
attributes()Returns the list of attribute names.
beforeValidate()This method is invoked before validation starts.
behaviors()Returns a list of behaviors that this component should behave as.
canGetProperty()Returns a value indicating whether a property can be read.
canSetProperty()Returns a value indicating whether a property can be set.
className()Returns the fully qualified name of this class.
clearErrors()Removes errors for all attributes or a single attribute.
createValidators()Creates validator objects based on the validation rules specified in rules().
datetimeAttributes()Returns the names of any attributes that should hold DateTime values.
detachBehavior()Detaches a behavior from the component.
detachBehaviors()Detaches all behaviors from the component.
displayName()Returns the display name of this class.
ensureBehaviors()Makes sure that the behaviors declared in behaviors() are attached to this component.
extraFields()Returns the list of fields that can be expanded further and returned by toArray().
fields()Returns the list of fields that should be returned by default by toArray() when no specific fields are specified.
formName()Returns the form name that this model class should use.
generateAttributeLabel()Generates a user friendly attribute label based on the give attribute name.
getActiveValidators()Returns the validators applicable to the current $scenario.
getAttributeHint()Returns the text hint for the specified attribute.
getAttributeLabel()Returns the text label for the specified attribute.
getAttributes()Returns attribute values.
getBehavior()Returns the named behavior object.
getBehaviors()Returns all behaviors attached to this component.
getError()Returns the first error of the specified attribute.
getErrorSummary()Returns the errors for all attributes as a one-dimensional array.
getErrors()Returns the errors for all attributes or a single attribute.
getFirstError()Returns the first error of the specified attribute.
getFirstErrors()Returns the first error of every attribute in the model.
getIterator()Returns an iterator for traversing the attributes in the model.
getScenario()Returns the scenario that this model is used in.
getValidators()Returns all the validators declared in rules().
hasErrors()Returns a value indicating whether there is any validation error.
hasEventHandlers()Returns a value indicating whether there is any handler attached to the named event.
hasMethod()Returns a value indicating whether a method is defined.
hasProperty()Returns a value indicating whether a property is defined.
init()Initializes the object.
instance()Returns static class instance, which can be used to obtain meta information.
isAttributeActive()Returns a value indicating whether the attribute is active in the current scenario.
isAttributeRequired()Returns a value indicating whether the attribute is required.
isAttributeSafe()Returns a value indicating whether the attribute is safe for massive assignments.
load()Populates the model with input data.
loadMultiple()Populates a set of models with the data from end user.
off()Detaches an existing event handler from this component.
offsetExists()Returns whether there is an element at the specified offset.
offsetGet()Returns the element at the specified offset.
offsetSet()Sets the element at the specified offset.
offsetUnset()Sets the element value at the specified offset to null.
on()Attaches an event handler to an event.
onUnsafeAttribute()This method is invoked when an unsafe attribute is being massively assigned.
rules()Returns the validation rules for attributes.
safeAttributes()Returns the attribute names that are safe to be massively assigned in the current scenario.
scenarios()Returns a list of scenarios and the corresponding active attributes.
setAttributes()Sets the attribute values in a massive way.
setScenario()Sets the scenario for the model.
toArray()Converts the model into an array.
trigger()Triggers an event.
validate()Performs the data validation.
validateMultiple()Validates multiple models.


Returns a list of behaviors that this component should behave as.

Child classes may override this method to specify the behaviors they want to behave as.

The return value of this method should be an array of behavior objects or configurations indexed by behavior names. A behavior configuration can be either a string specifying the behavior class or an array of the following structure:

'behaviorName' => [
    'class' => 'BehaviorClass',
    'property1' => 'value1',
    'property2' => 'value2',

Note that a behavior class must extend from \craft\base\Behavior. Behaviors can be attached using a name or anonymously. When a name is used as the array key, using this name, the behavior can later be retrieved using getBehavior() or be detached using detachBehavior(). Anonymous behaviors can not be retrieved or detached.

Behaviors declared in this method will be attached to the component automatically (on demand).

View source


array – The behavior configurations.


public array behaviors ( )


Returns the display name of this class.

View source


string – The display name of this class.


public static string displayName ( )


Initializes the object.

This method is invoked at the end of the constructor after the object is initialized with the given configuration.

View source


public void init ( )

Protected Methods

extractFieldsFor()Extract nested fields from a fields collection for a given root field Nested fields are separated with dots (.). e.g: "" The previous example would extract "id".
extractRootFields()Extracts the root field names from nested fields.
resolveFields()Determines which fields can be returned by toArray().


SCENARIO_DEFAULTThe name of the default scenario.




The event that is triggered when defining the class behaviors

See also behaviors()



The event that is triggered after the component's init cycle

See also init()