AssetFixture
- Type
- Abstract Class
- Namespace
- craft\test\fixtures\elements
- Inherits
- craft\test\fixtures\elements\AssetFixture » craft\test\fixtures\elements\ElementFixture » yii\test\ActiveFixture » yii\test\BaseActiveFixture » yii\test\DbFixture » yii\test\Fixture » yii\base\Component » yii\base\BaseObject
- Implements
- ArrayAccess, Countable, IteratorAggregate, yii\base\Configurable
- Uses traits
- yii\base\ArrayAccessTrait, yii\test\FileFixtureTrait
- Since
- 3.2
Class AssetFixture.
Credit to: https://github.com/robuust/craft-fixtures
# Public Properties
Property | Description |
---|---|
behaviors | yii\base\Behavior – List of behaviors attached to this component |
data | array – The data rows. |
dataDirectory | string – The directory path or path alias that contains the fixture data |
dataFile | string, boolean – The file path or path alias of the data file that contains the fixture data to be returned by \yii\test\getData() . |
db | yii\db\Connection, array, string – The DB connection object or the application component ID of the DB connection. |
depends | array – The fixtures that this fixture depends on. |
element | craft\base\ElementInterface |
iterator | ArrayIterator – An iterator for traversing the cookies in the collection. |
modelClass | string – The AR model class associated with this fixture. |
tableName | string – The name of the database table that this fixture is about. |
tableSchema | yii\db\TableSchema – The schema information of the database table associated with this fixture. |
unload | boolean – Whether the fixture data should be unloaded |
# element
- Type
- craft\base\ElementInterface
- Default value
null
- Access
- Read-only
# modelClass
- Type
- string
- Default value
\craft\elements\Asset::class
The AR model class associated with this fixture.
# Protected Properties
Property | Description |
---|---|
destinationAssetPath | string |
files | array – Used to track the files the fixture data file defines. |
folderIds | array |
siteIds | array |
sourceAssetPath | string |
volumeIds | array |
# destinationAssetPath
- Type
- string
- Default value
null
# files
- Type
- array
- Default value
[]
Used to track the files the fixture data file defines.
# folderIds
- Type
- array
- Default value
[]
# sourceAssetPath
- Type
- string
- Default value
null
# volumeIds
- Type
- array
- Default value
[]
# Public Methods
Method | Description |
---|---|
__call() | Calls the named method which is not a class method. |
__clone() | This method is called after the object is created by cloning an existing one. |
__construct() | Constructor. |
__get() | Returns the value of an object property. |
__isset() | Checks if a property is set, i.e. defined and not null. |
__set() | Sets value of an object property. |
__unset() | Sets an object property to null. |
afterLoad() | This method is called AFTER all fixture data have been loaded for the current test. |
afterUnload() | This method is called AFTER all fixture data have been unloaded for the current test. |
attachBehavior() | Attaches a behavior to this component. |
attachBehaviors() | Attaches a list of behaviors to the component. |
beforeLoad() | This method is called BEFORE any fixture data is loaded for the current test. |
beforeUnload() | This method is called BEFORE any fixture data is unloaded for the current test. |
behaviors() | Returns a list of behaviors that this component should behave as. |
canGetProperty() | Returns a value indicating whether a property can be read. |
canSetProperty() | Returns a value indicating whether a property can be set. |
className() | Returns the fully qualified name of this class. |
count() | Returns the number of data items. |
detachBehavior() | Detaches a behavior from the component. |
detachBehaviors() | Detaches all behaviors from the component. |
ensureBehaviors() | Makes sure that the behaviors declared in behaviors() are attached to this component. |
generateElementQuery() | |
getBehavior() | Returns the named behavior object. |
getBehaviors() | Returns all behaviors attached to this component. |
getElement() | Get asset model. |
getIterator() | Returns an iterator for traversing the data. |
getModel() | Returns the AR model by the specified model name. |
getTableSchema() | |
hasEventHandlers() | Returns a value indicating whether there is any handler attached to the named event. |
hasMethod() | Returns a value indicating whether a method is defined. |
hasProperty() | Returns a value indicating whether a property is defined. |
init() | Initializes the object. |
load() | Loads the fixture. |
off() | Detaches an existing event handler from this component. |
offsetExists() | This method is required by the interface ArrayAccess. |
offsetGet() | This method is required by the interface ArrayAccess. |
offsetSet() | This method is required by the interface ArrayAccess. |
offsetUnset() | This method is required by the interface ArrayAccess. |
on() | Attaches an event handler to an event. |
trigger() | Triggers an event. |
unload() | Unloads the fixture. |
# beforeLoad()
This method is called BEFORE any fixture data is loaded for the current test.
# beforeUnload()
This method is called BEFORE any fixture data is unloaded for the current test.
# getElement()
Get asset model.
Arguments
$data
(array)
Returns
# init()
Initializes the object.
This method is invoked at the end of the constructor after the object is initialized with the given configuration.
# Protected Methods
Method | Description |
---|---|
getData() | Returns the fixture data. |
isPrimaryKey() | See if an element's handle is a primary key. |
loadData() | Returns the fixture data. |
resetTable() | Removes all existing data from the specified table and resets sequence number to 1 (if any). |
# isPrimaryKey()
See if an element's handle is a primary key.
Arguments
$key
(string)