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BaseCondition ​

Type
Abstract Class
Namespace
craft\base\conditions
Inherits
craft\base\conditions\BaseCondition » craft\base\Component » craft\base\Model » yii\base\Model » yii\base\Component » yii\base\BaseObject
Implements
ArrayAccess, IteratorAggregate, craft\base\ComponentInterface, craft\base\ModelInterface, craft\base\conditions\ConditionInterface, yii\base\Arrayable, yii\base\Configurable, yii\base\StaticInstanceInterface
Uses traits
craft\base\ClonefixTrait, yii\base\ArrayableTrait, yii\base\StaticInstanceTrait
Extended by
craft\elements\conditions\ElementCondition, craft\elements\conditions\addresses\AddressCondition, craft\elements\conditions\assets\AssetCondition, craft\elements\conditions\categories\CategoryCondition, craft\elements\conditions\entries\EntryCondition, craft\elements\conditions\tags\TagCondition, craft\elements\conditions\users\UserCondition
Since
4.0.0

BaseCondition provides a base implementation for conditions.

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Public Properties ​

PropertyDescription
activeValidatorsyii\validators\Validator – The validators applicable to the current scenario.
addRuleLabelstring, null – The “Add a rule” button label.
attributesarray<string,mixed> – Attribute values (name => value).
behaviors\yii\base\Behavior<static>[] – List of behaviors attached to this component.
builderHtmlstring – The HTML for the condition builder, including its outer container element
builderInnerHtmlstring – The inner HTML for the condition builder, excluding its outer container element
conditionRuleTypesstring[], array{class: string}[] – The available rule types for this condition
conditionRulescraft\base\conditions\ConditionRuleInterface[] – The rules this condition is configured with
configarray – The condition’s portable config
errorsarray – Errors for all attributes.
firstErrorsarray<string,string> – The first errors.
forProjectConfigboolean – Whether the condition will be stored in the project config
idstring, null – The ID of the condition builder
iterator\ArrayIterator<string,mixed> – An iterator for traversing the items in the list.
mainTagstring – The condition builder container tag name
namestring – The root input name of the condition builder
scenariostring – The scenario that this model is in.
selectableConditionRulescraft\base\conditions\ConditionRuleInterface[]
sortableboolean – Whether the condition rules should be sortable
validators\ArrayObject<int,\yii\validators\Validator>, yii\validators\Validator – All the validators declared in the model.

addRuleLabel ​

Type
string, null
Default value
null

The “Add a rule” button label.

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builderHtml ​

Type
string
Default value
null

The HTML for the condition builder, including its outer container element

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builderInnerHtml ​

Type
string
Default value
null

The inner HTML for the condition builder, excluding its outer container element

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conditionRuleTypes ​

Type
string[], array{class: string}[]
Default value
null

The available rule types for this condition

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conditionRules ​

Type
craft\base\conditions\ConditionRuleInterface[]
Default value
null

The rules this condition is configured with

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config ​

Type
array
Default value
null

The condition’s portable config

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forProjectConfig ​

Type
boolean
Default value
false

Whether the condition will be stored in the project config

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id ​

Type
string, null
Default value
null

The ID of the condition builder

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mainTag ​

Type
string
Default value
'form'

The condition builder container tag name

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name ​

Type
string
Default value
'condition'

The root input name of the condition builder

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selectableConditionRules ​

Type
craft\base\conditions\ConditionRuleInterface[]
Default value
null
Access
Read-only

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sortable ​

Type
boolean
Default value
true

Whether the condition rules should be sortable

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Public Methods ​

MethodDescription
__call()Calls the named method which is not a class method.
__clone()This method is called after the object is created by cloning an existing one.
__construct()
__get()Returns the value of a component property.
__isset()Checks if a property is set, i.e. defined and not null.
__set()Sets the value of a component property.
__unset()Sets a component property to be null.
activeAttributes()Returns the attribute names that are subject to validation in the current scenario.
addConditionRule()Adds a rule to the condition.
addError()Adds a new error to the specified attribute.
addErrors()Adds a list of errors.
addModelErrors()Adds errors from another model, with a given attribute name prefix.
afterValidate()This method is invoked after validation ends.
attachBehavior()Attaches a behavior to this component.
attachBehaviors()Attaches a list of behaviors to the component.
attributeHints()Returns the attribute hints.
attributeLabels()Returns the attribute labels.
attributes()Returns the list of attribute names.
beforeValidate()This method is invoked before validation starts.
behaviors()Returns a list of behaviors that this component should behave as.
canGetProperty()Returns a value indicating whether a property can be read.
canSetProperty()Returns a value indicating whether a property can be set.
className()Returns the fully qualified name of this class.
clearErrors()Removes errors for all attributes or a single attribute.
createValidators()Creates validator objects based on the validation rules specified in rules().
datetimeAttributes()Returns the names of any attributes that should hold DateTime values.
detachBehavior()Detaches a behavior from the component.
detachBehaviors()Detaches all behaviors from the component.
displayName()Returns the display name of this class.
ensureBehaviors()Makes sure that the behaviors declared in behaviors() are attached to this component.
extraFields()Returns the list of fields that can be expanded further and returned by toArray().
fields()Returns the list of fields that should be returned by default by toArray() when no specific fields are specified.
formName()Returns the form name that this model class should use.
generateAttributeLabel()Generates a user friendly attribute label based on the give attribute name.
getActiveValidators()Returns the validators applicable to the current scenario.
getAttributeHint()Returns the text hint for the specified attribute.
getAttributeLabel()Returns the text label for the specified attribute.
getAttributes()Returns attribute values.
getBehavior()Returns the named behavior object.
getBehaviors()Returns all behaviors attached to this component.
getBuilderHtml()Renders the HTML for the condition builder, including its outer container element.
getBuilderInnerHtml()Renders the inner HTML for the condition builder, excluding its outer container element.
getConditionRuleTypes()Returns the available rule types for this condition.
getConditionRules()Returns the rules this condition is configured with.
getConfig()Returns the condition’s portable config.
getErrorSummary()Returns the errors for all attributes as a one-dimensional array.
getErrors()
getFirstError()Returns the first error of the specified attribute.
getFirstErrors()Returns the first error of every attribute in the model.
getIterator()Returns an iterator for traversing the attributes in the model.
getScenario()Returns the scenario that this model is used in.
getSelectableConditionRules()Returns the selectable rules for the condition, indexed by type.
getValidators()Returns all the validators declared in rules().
hasErrors()Returns a value indicating whether there is any validation error.
hasEventHandlers()Returns a value indicating whether there is any handler attached to the named event.
hasMethod()Returns a value indicating whether a method is defined.
hasProperty()Returns a value indicating whether a property is defined for this component.
init()Initializes the object.
instance()Returns static class instance, which can be used to obtain meta information.
isAttributeActive()Returns a value indicating whether the attribute is active in the current scenario.
isAttributeRequired()Returns a value indicating whether the attribute is required.
isAttributeSafe()Returns a value indicating whether the attribute is safe for massive assignments.
isSelectable()Returns whether the component should be selectable in component Type selects.
load()Populates the model with input data.
loadMultiple()Populates a set of models with the data from end user.
off()Detaches an existing event handler from this component.
offsetExists()Returns whether there is an element at the specified offset.
offsetGet()Returns the element at the specified offset.
offsetSet()Sets the element at the specified offset.
offsetUnset()Sets the element value at the specified offset to null.
on()Attaches an event handler to an event.
onUnsafeAttribute()This method is invoked when an unsafe attribute is being massively assigned.
rules()Returns the validation rules for attributes.
safeAttributes()Returns the attribute names that are safe to be massively assigned in the current scenario.
scenarios()Returns a list of scenarios and the corresponding active attributes.
setAttributes()Sets the attribute values in a massive way.
setConditionRules()Sets the rules this condition should be configured with.
setScenario()Sets the scenario for the model.
toArray()Converts the model into an array.
trigger()Triggers an event.
validate()Performs the data validation.
validateMultiple()Validates multiple models.

addConditionRule() ​

Adds a rule to the condition.

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Arguments ​

Throws ​

getBuilderHtml() ​

Renders the HTML for the condition builder, including its outer container element.

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Returns ​

string

getBuilderInnerHtml() ​

Renders the inner HTML for the condition builder, excluding its outer container element.

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Arguments ​

  • $autofocusAddButton (boolean) – Whether the Add Rule button should be autofocused

Returns ​

string

getConditionRuleTypes() ​

Returns the available rule types for this condition.

Rule types should be defined as either the class name or an array with a class key set to the class name.

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Returns ​

string[], array[]

getConditionRules() ​

Returns the rules this condition is configured with.

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Returns ​

craft\base\conditions\ConditionRuleInterface[]

getConfig() ​

Returns the condition’s portable config.

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Returns ​

array

getSelectableConditionRules() ​

Returns the selectable rules for the condition, indexed by type.

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Returns ​

craft\base\conditions\ConditionRuleInterface[]

init() ​

Initializes the object.

This method is invoked at the end of the constructor after the object is initialized with the given configuration.

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setConditionRules() ​

Sets the rules this condition should be configured with.

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Arguments ​

Throws ​

Protected Methods ​

MethodDescription
conditionRuleTypes()Returns the rule types for this condition.
config()Returns the condition’s portable config.
defineBehaviors()Returns the behaviors to attach to this class.
defineRules()Returns the validation rules for attributes.
extractFieldsFor()Extract nested fields from a fields collection for a given root field Nested fields are separated with dots (.). e.g: "item.id" The previous example would extract "id".
extractRootFields()Extracts the root field names from nested fields.
isConditionRuleSelectable()Returns whether the given rule should be selectable by the condition builder.
resolveFields()Determines which fields can be returned by toArray().
validateConditionRule()Ensures that a rule can be added to this condition.

conditionRuleTypes() ​

Returns the rule types for this condition.

Conditions should override this method instead of getConditionRuleTypes() so EVENT_REGISTER_CONDITION_RULE_TYPES handlers can modify the class-defined rule types.

Rule types should be defined as either the class name or an array with a class key set to the class name.

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Returns ​

string[], array[]

config() ​

Returns the condition’s portable config.

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Returns ​

array

defineRules() ​

Since
3.4.0

Returns the validation rules for attributes.

See rules() for details about what should be returned.

Models should override this method instead of rules() so EVENT_DEFINE_RULES handlers can modify the class-defined rules.

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Returns ​

array

isConditionRuleSelectable() ​

Returns whether the given rule should be selectable by the condition builder.

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Arguments ​

validateConditionRule() ​

Ensures that a rule can be added to this condition.

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Arguments ​

Returns ​

boolean

Constants ​

ConstantDescription
SCENARIO_DEFAULTThe name of the default scenario.

Events ​

EVENT_REGISTER_CONDITION_RULE_TYPES ​

Type
craft\events\RegisterConditionRuleTypesEvent

The event that is triggered when defining the condition rule types.

See also getConditionRuleTypes()