MatrixBlockType

Type
Class
Namespace
craft\models
Inherits
craft\models\MatrixBlockType » craft\base\Model » yii\base\Model (opens new window) » yii\base\Component (opens new window) » yii\base\BaseObject (opens new window)
Implements
ArrayAccess (opens new window), IteratorAggregate (opens new window), craft\base\FieldLayoutProviderInterface, craft\base\GqlInlineFragmentInterface, craft\base\ModelInterface, yii\base\Arrayable (opens new window), yii\base\Configurable (opens new window), yii\base\StaticInstanceInterface (opens new window)
Uses traits
craft\base\ClonefixTrait, yii\base\ArrayableTrait (opens new window), yii\base\StaticInstanceTrait (opens new window)
Since
3.0.0

MatrixBlockType model class.

View source (opens new window)

# Public Properties

Property Description
activeValidators (opens new window) yii\validators\Validator (opens new window) – The validators applicable to the current scenario (opens new window).
attributes (opens new window) array (opens new window) – Attribute values (name => value).
behaviors (opens new window) yii\base\Behavior (opens new window) – List of behaviors attached to this component.
config array (opens new window)
eagerLoadingPrefix string (opens new window)
errors (opens new window) array (opens new window) – Errors for all attributes or the specified attribute.
field craft\fields\Matrix
fieldContext string (opens new window)
fieldId integer (opens new window), null (opens new window) – Field ID
fieldLayout craft\models\FieldLayout
fieldLayoutId integer (opens new window), null (opens new window) – Field layout ID
firstErrors (opens new window) array (opens new window) – The first errors.
handle string (opens new window), null (opens new window) – Handle
hasFieldErrors boolean (opens new window)
id integer (opens new window), string (opens new window), null (opens new window) – ID The block ID.
isNew boolean (opens new window) – Whether this is a new block type
iterator (opens new window) ArrayIterator (opens new window) – An iterator for traversing the items in the list.
name string (opens new window), null (opens new window) – Name
scenario (opens new window) string (opens new window) – The scenario that this model is in.
sortOrder integer (opens new window), null (opens new window) – Sort order
uid string (opens new window), null (opens new window)
validators (opens new window) ArrayObject (opens new window), yii\validators\Validator (opens new window) – All the validators declared in the model.

# config

Type
array (opens new window)
Default value
null
Access
Read-only
Since
3.5.0

View source (opens new window)

# eagerLoadingPrefix

Type
string (opens new window)
Default value
null
Access
Read-only
Since
3.3.0

View source (opens new window)

# field

Type
craft\fields\Matrix
Default value
null
Access
Read-only
Since
3.3.0

View source (opens new window)

# fieldContext

Type
string (opens new window)
Default value
null
Access
Read-only
Since
3.3.0

View source (opens new window)

# fieldId

Type
integer (opens new window), null (opens new window)
Default value
null

Field ID

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# fieldLayout

Type
craft\models\FieldLayout
Default value
null
Access
Read-only

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# fieldLayoutId

Type
integer (opens new window), null (opens new window)
Default value
null

Field layout ID

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# handle

Type
string (opens new window), null (opens new window)
Default value
null

Handle

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# hasFieldErrors

Type
boolean (opens new window)
Default value
false

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# id

Type
integer (opens new window), string (opens new window), null (opens new window)
Default value
null

ID The block ID. If unsaved, it will be in the format "newX".

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# isNew

Type
boolean (opens new window)
Default value
null

Whether this is a new block type

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# name

Type
string (opens new window), null (opens new window)
Default value
null

Name

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# sortOrder

Type
integer (opens new window), null (opens new window)
Default value
null

Sort order

View source (opens new window)

# uid

Type
string (opens new window), null (opens new window)
Default value
null

View source (opens new window)

# Public Methods

Method Description
__call() (opens new window) Calls the named method which is not a class method.
__clone()
__construct()
__get() (opens new window) Returns the value of a component property.
__isset() (opens new window) Checks if a property is set, i.e. defined and not null.
__set() (opens new window) Sets the value of a component property.
__toString() Use the block type handle as the string representation.
__unset() (opens new window) Sets a component property to be null.
activeAttributes() (opens new window) Returns the attribute names that are subject to validation in the current scenario.
addError() (opens new window) Adds a new error to the specified attribute.
addErrors() (opens new window) Adds a list of errors.
addModelErrors() Adds errors from another model, with a given attribute name prefix.
afterValidate() (opens new window) This method is invoked after validation ends.
attachBehavior() (opens new window) Attaches a behavior to this component.
attachBehaviors() (opens new window) Attaches a list of behaviors to the component.
attributeHints() (opens new window) Returns the attribute hints.
attributeLabels() (opens new window) Returns the attribute labels.
attributes() (opens new window) Returns the list of attribute names.
beforeValidate() (opens new window) This method is invoked before validation starts.
behaviors() Returns a list of behaviors that this component should behave as.
canGetProperty() (opens new window) Returns a value indicating whether a property can be read.
canSetProperty() (opens new window) Returns a value indicating whether a property can be set.
className() (opens new window) Returns the fully qualified name of this class.
clearErrors() (opens new window) Removes errors for all attributes or a single attribute.
createValidators() (opens new window) Creates validator objects based on the validation rules specified in rules() (opens new window).
datetimeAttributes() Returns the names of any attributes that should hold DateTime (opens new window) values.
detachBehavior() (opens new window) Detaches a behavior from the component.
detachBehaviors() (opens new window) Detaches all behaviors from the component.
ensureBehaviors() (opens new window) Makes sure that the behaviors declared in behaviors() (opens new window) are attached to this component.
extraFields() (opens new window) Returns the list of fields that can be expanded further and returned by toArray() (opens new window).
fields() (opens new window) Returns the list of fields that should be returned by default by toArray() (opens new window) when no specific fields are specified.
formName() (opens new window) Returns the form name that this model class should use.
generateAttributeLabel() (opens new window) Generates a user friendly attribute label based on the give attribute name.
getActiveValidators() (opens new window) Returns the validators applicable to the current scenario (opens new window).
getAttributeHint() (opens new window) Returns the text hint for the specified attribute.
getAttributeLabel() (opens new window) Returns the text label for the specified attribute.
getAttributes() (opens new window) Returns attribute values.
getBehavior() (opens new window) Returns the named behavior object.
getBehaviors() (opens new window) Returns all behaviors attached to this component.
getConfig() Returns the block type’s config.
getEagerLoadingPrefix() Get the eager loading prefix for all subfields in this fragment.
getErrorSummary() (opens new window) Returns the errors for all attributes as a one-dimensional array.
getErrors() (opens new window) Returns the errors for all attributes or a single attribute.
getField() Returns the block type's field.
getFieldContext() Get the field context for all subfields in this fragment.
getFieldLayout() Returns the field layout defined by this component.
getFirstError() (opens new window) Returns the first error of the specified attribute.
getFirstErrors() (opens new window) Returns the first error of every attribute in the model.
getIsNew() Returns whether this is a new block type.
getIterator() (opens new window) Returns an iterator for traversing the attributes in the model.
getScenario() (opens new window) Returns the scenario that this model is used in.
getValidators() (opens new window) Returns all the validators declared in rules() (opens new window).
hasErrors() Returns a value indicating whether there is any validation error.
hasEventHandlers() (opens new window) Returns a value indicating whether there is any handler attached to the named event.
hasMethod() (opens new window) Returns a value indicating whether a method is defined.
hasProperty() (opens new window) Returns a value indicating whether a property is defined for this component.
init() Initializes the object.
instance() (opens new window) Returns static class instance, which can be used to obtain meta information.
isAttributeActive() (opens new window) Returns a value indicating whether the attribute is active in the current scenario.
isAttributeRequired() (opens new window) Returns a value indicating whether the attribute is required.
isAttributeSafe() (opens new window) Returns a value indicating whether the attribute is safe for massive assignments.
load() (opens new window) Populates the model with input data.
loadMultiple() (opens new window) Populates a set of models with the data from end user.
off() (opens new window) Detaches an existing event handler from this component.
offsetExists() (opens new window) Returns whether there is an element at the specified offset.
offsetGet() (opens new window) Returns the element at the specified offset.
offsetSet() (opens new window) Sets the element at the specified offset.
offsetUnset() (opens new window) Sets the element value at the specified offset to null.
on() (opens new window) Attaches an event handler to an event.
onUnsafeAttribute() (opens new window) This method is invoked when an unsafe attribute is being massively assigned.
rules() Returns the validation rules for attributes.
safeAttributes() (opens new window) Returns the attribute names that are safe to be massively assigned in the current scenario.
scenarios() (opens new window) Returns a list of scenarios and the corresponding active attributes.
setAttributes() Sets the attribute values in a massive way.
setScenario() (opens new window) Sets the scenario for the model.
toArray() (opens new window) Converts the model into an array.
trigger() (opens new window) Triggers an event.
validate() (opens new window) Performs the data validation.
validateMultiple() (opens new window) Validates multiple models.

# __toString()

Use the block type handle as the string representation.

View source (opens new window)

Returns

string (opens new window)

# getConfig()

Since
3.5.0

Returns the block type’s config.

View source (opens new window)

Returns

array (opens new window)

# getEagerLoadingPrefix()

Since
3.3.0

Get the eager loading prefix for all subfields in this fragment.

View source (opens new window)

Returns

string (opens new window)

# getField()

Since
3.3.0

Returns the block type's field.

View source (opens new window)

Returns

craft\fields\Matrix

Throws

# getFieldContext()

Since
3.3.0

Get the field context for all subfields in this fragment.

View source (opens new window)

Returns

string (opens new window)

# getFieldLayout()

Returns the field layout defined by this component.

View source (opens new window)

Returns

craft\models\FieldLayout

# getIsNew()

Returns whether this is a new block type.

View source (opens new window)

Returns

boolean (opens new window)

# Protected Methods

Method Description
defineBehaviors() Returns the behaviors to attach to this class.
defineRules() Returns the validation rules for attributes.
extractFieldsFor() (opens new window) Extract nested fields from a fields collection for a given root field Nested fields are separated with dots (.). e.g: "item.id" The previous example would extract "id".
extractRootFields() (opens new window) Extracts the root field names from nested fields.
resolveFields() (opens new window) Determines which fields can be returned by toArray() (opens new window).

# defineBehaviors()

Since
4.0.0

Returns the behaviors to attach to this class.

See behaviors() for details about what should be returned.

Models should override this method instead of behaviors() so EVENT_DEFINE_BEHAVIORS handlers can modify the class-defined behaviors.

View source (opens new window)

Returns

array (opens new window)

# defineRules()

Since
3.4.0

Returns the validation rules for attributes.

See rules() for details about what should be returned.

Models should override this method instead of rules() so EVENT_DEFINE_RULES handlers can modify the class-defined rules.

View source (opens new window)

Returns

array (opens new window)

# Constants

Constant Description
SCENARIO_DEFAULT The name of the default scenario.