GlobalSetFixture ​
- Type
- Abstract Class
- Namespace
- craft\test\fixtures\elements
- Inherits
- craft\test\fixtures\elements\GlobalSetFixture » craft\test\fixtures\elements\BaseElementFixture » yii\test\DbFixture » yii\test\Fixture » yii\base\Component » yii\base\BaseObject
- Implements
- yii\base\Configurable
- Uses traits
- craft\test\DbFixtureTrait, yii\test\FileFixtureTrait
- Since
- 3.2.0
Class GlobalSetFixture
Public Properties ​
Property | Description |
---|---|
behaviors | yii\base\Behavior – List of behaviors attached to this component. |
checkIntegrity | boolean – Whether database integrity checks should be explicitly enabled before deleting fixture data, and then re-disabled afterwards. |
dataDirectory | string – The directory path or path alias that contains the fixture data |
dataFile | string, boolean – The file path or path alias of the data file that contains the fixture data to be returned by \yii\test\getData() . |
db | yii\db\Connection, array, string – The DB connection object or the application component ID of the DB connection. |
depends | array – The fixtures that this fixture depends on. |
Protected Properties ​
Property | Description |
---|---|
siteIds | array |
Public Methods ​
Method | Description |
---|---|
__call() | Calls the named method which is not a class method. |
__clone() | This method is called after the object is created by cloning an existing one. |
__construct() | Constructor. |
__get() | Returns the value of a component property. |
__isset() | Checks if a property is set, i.e. defined and not null. |
__set() | Sets the value of a component property. |
__unset() | Sets a component property to be null. |
afterLoad() | This method is called AFTER all fixture data have been loaded for the current test. |
afterUnload() | This method is called AFTER all fixture data have been unloaded for the current test. |
attachBehavior() | Attaches a behavior to this component. |
attachBehaviors() | Attaches a list of behaviors to the component. |
beforeLoad() | This method is called BEFORE any fixture data is loaded for the current test. |
beforeUnload() | This method is called BEFORE any fixture data is unloaded for the current test. |
behaviors() | Returns a list of behaviors that this component should behave as. |
canGetProperty() | Returns a value indicating whether a property can be read. |
canSetProperty() | Returns a value indicating whether a property can be set. |
className() | Returns the fully qualified name of this class. |
detachBehavior() | Detaches a behavior from the component. |
detachBehaviors() | Detaches all behaviors from the component. |
ensureBehaviors() | Makes sure that the behaviors declared in behaviors() are attached to this component. |
getBehavior() | Returns the named behavior object. |
getBehaviors() | Returns all behaviors attached to this component. |
getElement() | Get element model. |
hasEventHandlers() | Returns a value indicating whether there is any handler attached to the named event. |
hasMethod() | Returns a value indicating whether a method is defined. |
hasProperty() | Returns a value indicating whether a property is defined for this component. |
init() | Initializes the object. |
load() | Loads the fixture. |
off() | Detaches an existing event handler from this component. |
on() | Attaches an event handler to an event. |
trigger() | Triggers an event. |
unload() | Unloads the fixture. |
load()
​
Loads the fixture.
This method is called before performing every test method. You should override this method with concrete implementation about how to set up the fixture.
unload()
​
Unloads the fixture.
This method is called after every test method finishes. You may override this method to perform necessary cleanup work for the fixture.
Protected Methods ​
Method | Description |
---|---|
checkIntegrity() | Toggles the DB integrity check. |
createElement() | Creates an element. |
deleteElement() | Deletes an element. |
hardDelete() | Hard-deletes everything in the database. |
loadData() | Returns the fixture data. |
populateElement() | Populates an element’s attributes. |
saveElement() | Saves an element. |
createElement()
​
Creates an element.
saveElement()
​
Saves an element.
Arguments ​
$element
(craft\base\ElementInterface) – The element to be saved
Returns ​
boolean – Whether the save was successful