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UserGroup ​

Type
Class
Namespace
craft\models
Inherits
craft\models\UserGroup » craft\base\Model » yii\base\Model » yii\base\Component » yii\base\BaseObject
Implements
ArrayAccess, IteratorAggregate, craft\base\Actionable, craft\base\Chippable, craft\base\CpEditable, craft\base\Describable, craft\base\Grippable, craft\base\ModelInterface, yii\base\Arrayable, yii\base\Configurable, yii\base\StaticInstanceInterface
Uses traits
craft\base\ClonefixTrait, yii\base\ArrayableTrait, yii\base\StaticInstanceTrait
Since
3.0.0

UserGroup model class.

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Public Properties ​

PropertyDescription
actionMenuItemsarray
activeValidatorsyii\validators\Validator – The validators applicable to the current scenario.
attributesarray – Attribute values (name => value).
behaviorsyii\base\Behavior – List of behaviors attached to this component.
configarray
cpEditUrlstring, null
descriptionstring, null – Description
errorsarray – Errors for all attributes.
firstErrorsarray – The first errors.
handlestring, null – Handle
idinteger, null – ID
iteratorArrayIterator – An iterator for traversing the items in the list.
namestring, null – Name
scenariostring – The scenario that this model is in.
uiLabelstring
uidstring, null – UID
validatorsArrayObject, yii\validators\Validator – All the validators declared in the model.

actionMenuItems ​

Type
array
Default value
null
Access
Read-only

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config ​

Type
array
Default value
null
Access
Read-only
Since
3.5.0

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cpEditUrl ​

Type
string, null
Default value
null
Access
Read-only

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description ​

Type
string, null
Default value
null
Since
3.5.0

Description

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handle ​

Type
string, null
Default value
null

Handle

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id ​

Type
integer, null
Default value
null

ID

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name ​

Type
string, null
Default value
null

Name

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uiLabel ​

Type
string
Default value
null
Access
Read-only

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uid ​

Type
string, null
Default value
null

UID

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Public Methods ​

MethodDescription
__call()Calls the named method which is not a class method.
__clone()This method is called after the object is created by cloning an existing one.
__construct()
__get()Returns the value of a component property.
__isset()Checks if a property is set, i.e. defined and not null.
__set()Sets the value of a component property.
__toString()Use the translated group name as the string representation.
__unset()Sets a component property to be null.
activeAttributes()Returns the attribute names that are subject to validation in the current scenario.
addError()Adds a new error to the specified attribute.
addErrors()Adds a list of errors.
addModelErrors()Adds errors from another model, with a given attribute name prefix.
afterValidate()This method is invoked after validation ends.
attachBehavior()Attaches a behavior to this component.
attachBehaviors()Attaches a list of behaviors to the component.
attributeHints()Returns the attribute hints.
attributeLabels()Returns the attribute labels.
attributes()Returns the list of attribute names.
beforeValidate()This method is invoked before validation starts.
behaviors()Returns a list of behaviors that this component should behave as.
can()Returns whether the group has permission to perform a given action.
canGetProperty()Returns a value indicating whether a property can be read.
canSetProperty()Returns a value indicating whether a property can be set.
className()Returns the fully qualified name of this class.
clearErrors()Removes errors for all attributes or a single attribute.
createValidators()Creates validator objects based on the validation rules specified in rules().
datetimeAttributes()Returns the names of any attributes that should hold DateTime values.
detachBehavior()Detaches a behavior from the component.
detachBehaviors()Detaches all behaviors from the component.
ensureBehaviors()Makes sure that the behaviors declared in behaviors() are attached to this component.
extraFields()Returns the list of fields that can be expanded further and returned by toArray().
fields()Returns the list of fields that should be returned by default by toArray() when no specific fields are specified.
formName()Returns the form name that this model class should use.
generateAttributeLabel()Generates a user friendly attribute label based on the give attribute name.
get()Returns a component by its ID.
getActionMenuItems()Returns action menu items for the component.
getActiveValidators()Returns the validators applicable to the current scenario.
getAttributeHint()Returns the text hint for the specified attribute.
getAttributeLabel()Returns the text label for the specified attribute.
getAttributes()Returns attribute values.
getBehavior()Returns the named behavior object.
getBehaviors()Returns all behaviors attached to this component.
getConfig()Returns the user group’s config.
getCpEditUrl()Returns the URL to the component’s edit page in the control panel.
getDescription()Returns the component’s description.
getErrorSummary()Returns the errors for all attributes as a one-dimensional array.
getErrors()
getFirstError()Returns the first error of the specified attribute.
getFirstErrors()Returns the first error of every attribute in the model.
getHandle()Returns the handle of the component.
getId()
getIterator()Returns an iterator for traversing the attributes in the model.
getScenario()Returns the scenario that this model is used in.
getUiLabel()Returns what the component should be called within the control panel.
getValidators()Returns all the validators declared in rules().
hasErrors()Returns a value indicating whether there is any validation error.
hasEventHandlers()Returns a value indicating whether there is any handler attached to the named event.
hasMethod()Returns a value indicating whether a method is defined.
hasProperty()Returns a value indicating whether a property is defined for this component.
init()Initializes the object.
instance()Returns static class instance, which can be used to obtain meta information.
isAttributeActive()Returns a value indicating whether the attribute is active in the current scenario.
isAttributeRequired()Returns a value indicating whether the attribute is required.
isAttributeSafe()Returns a value indicating whether the attribute is safe for massive assignments.
load()Populates the model with input data.
loadMultiple()Populates a set of models with the data from end user.
off()Detaches an existing event handler from this component.
offsetExists()Returns whether there is an element at the specified offset.
offsetGet()Returns the element at the specified offset.
offsetSet()Sets the element at the specified offset.
offsetUnset()Sets the element value at the specified offset to null.
on()Attaches an event handler to an event.
onUnsafeAttribute()This method is invoked when an unsafe attribute is being massively assigned.
rules()Returns the validation rules for attributes.
safeAttributes()Returns the attribute names that are safe to be massively assigned in the current scenario.
scenarios()Returns a list of scenarios and the corresponding active attributes.
setAttributes()Sets the attribute values in a massive way.
setScenario()Sets the scenario for the model.
toArray()Converts the model into an array.
trigger()Triggers an event.
validate()Performs the data validation.
validateMultiple()Validates multiple models.

__toString() ​

Use the translated group name as the string representation.

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Returns ​

string

attributeLabels() ​

Returns the attribute labels.

Attribute labels are mainly used for display purpose. For example, given an attribute firstName, we can declare a label First Name which is more user-friendly and can be displayed to end users.

By default an attribute label is generated using generateAttributeLabel(). This method allows you to explicitly specify attribute labels.

Note, in order to inherit labels defined in the parent class, a child class needs to merge the parent labels with child labels using functions such as array_merge().

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Returns ​

array – Attribute labels (name => label)

can() ​

Returns whether the group has permission to perform a given action.

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Arguments ​

Returns ​

boolean

get() ​

Returns a component by its ID.

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Arguments ​

Returns ​

static, null

getActionMenuItems() ​

Returns action menu items for the component.

See craft\helpers\Cp::disclosureMenu() for documentation on supported item properties.

By default, all non-destructive items will be included in chips and cards. Individual items can explicitly opt into/out of being shown within chips and cards by including a showInChips key.

php
'showInChips' => false,

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Returns ​

array

getConfig() ​

Since
3.5.0

Returns the user group’s config.

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Arguments ​

  • $withPermissions (boolean) – Whether permissions should be included

Returns ​

array

getCpEditUrl() ​

Returns the URL to the component’s edit page in the control panel.

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Returns ​

string, null

getDescription() ​

Returns the component’s description.

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Returns ​

string, null

getHandle() ​

Returns the handle of the component.

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Returns ​

string, null

getId() ​

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getUiLabel() ​

Returns what the component should be called within the control panel.

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Returns ​

string

Protected Methods ​

MethodDescription
defineBehaviors()Returns the behaviors to attach to this class.
defineRules()Returns the validation rules for attributes.
extractFieldsFor()Extract nested fields from a fields collection for a given root field Nested fields are separated with dots (.). e.g: "item.id" The previous example would extract "id".
extractRootFields()Extracts the root field names from nested fields.
resolveFields()Determines which fields can be returned by toArray().

defineRules() ​

Since
3.4.0

Returns the validation rules for attributes.

See rules() for details about what should be returned.

Models should override this method instead of rules() so EVENT_DEFINE_RULES handlers can modify the class-defined rules.

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Returns ​

array

Constants ​

ConstantDescription
SCENARIO_DEFAULTThe name of the default scenario.